AI Insights · Timothy · April 2023
Top 5 Free to Play Games in Australia Q1 2023
Discover the performance trends of the top 5 free-to-play game apps in Australia during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the free-to-play gaming landscape in Australia saw notable performance from five standout applications, according to data from Sensor Tower. Here's a closer look at their trends in weekly downloads, revenue, and active users during this period.
Lightning Link Casino Slots from Product Madness showed a consistent revenue performance, peaking at around $1.1M in the final week of March. Weekly downloads fluctuated slightly, with a high of approximately 8.9K in mid-January and a low of around 6.5K in mid-March. The app maintained a steady active user base, starting at 78.6K at the end of December and ending at about 70.9K in late March.
King's Candy Crush Saga saw stable revenue figures, with a peak of around $594K in late December and maintaining around $567K towards the end of March. Downloads showed an upward trend early in the quarter, reaching a peak of approximately 19K in mid-January before stabilizing around 14.6K by the end of March. The active user base remained robust, growing from 201.8K at the end of December to 225.5K by the end of March.
Roblox from Roblox Corporation experienced varied revenue trends, starting at $660K at the end of December, dipping mid-quarter, and then recovering to about $513K by the end of March. Downloads saw a decline from 44.8K in late December to around 24K by the end of March. However, the active user base remained high, starting at 1.4M and maintaining around 1.35M throughout the quarter.
Cashman Casino Slots Games, another title from Product Madness, showed consistent revenue trends, peaking at approximately $362K in mid-January and ending the quarter at about $329K. Downloads remained relatively stable, fluctuating between 3.2K and 4.2K. The active user base hovered around 35.8K throughout the period.
Lastly, Heart of Vegas - Casino Slots, also from Product Madness, demonstrated steady revenue with a peak of around $380K in late December and ending at about $341K by the end of March. Downloads varied slightly, with a high of around 4K in mid-January and a low of approximately 2.5K in late February. The active user base remained fairly consistent, starting at 13.4K and ending at around 12.5K.
These insights highlight the dynamic nature of the gaming market in Australia. For more detailed analytics and insights, visit Sensor Tower.